“Play is the highest expression of human development in childhood, because it alone is the free expression of what is in the child’s soul.” – this is what the educationalist Friedrich Fröbel said about play. By weaving play into lessons, we can create better conditions for learning. Therefore, the use of games and gamification are… Read more »
What is a good lesson? What does it mean a good lesson? This is a question I had the opportunity to ask the teachers at the Digital Historytelling programme workshop in Poland. What did I hear? A good lesson is based on the needs – both of the learners and of the teacher. It gives… Read more »
What is digital storytelling? In the simplest words, digital storytelling is the use of digital solutions to prepare and share narrative content. It is an approach that is increasingly being used both commercially and non-commercially, not only in education, but also in media or product promotion. There are an increasing number of solutions that are… Read more »
Last May, we celebrated with excitement when we learned that our Insignia project was selected among more than 120 initiatives from around the world as one of the four winners of the Erase Indifference Challenge. This challenge, promoted by the Auschwitz Pledge Foundation, aims to find and fund innovative, imaginative and measurable projects that drive… Read more »
We have started this new academic year with two exciting projects (Invisible Stories and FAKE kNOw MORE) – yet another valuable experience and one more step in the educational work we have been developing in recent years.
Together with the School with Class Foundation (Poland) and the King Baudouin Foundation (Belgium) we are developing the project ‘Digital Historytelling’ (DIGHIST), in which digital tools will be designed to facilitate the work of History and Social Sciences teachers.
Within the framework of our project ‘Added Value’, we have organized two free sessions for primary and secondary education professionals in which we will share tools aimed at making the teaching of STEAM subjects (mathematics, natural sciences, technology, biology …) more practical, fun and transversal.
More than 4,000 employees of the Catalan public administration will attend the ‘Introduction to the Sustainable Development Goals’ course, with the aim of acquiring general knowledge about the 17 SDGs established by the UN, so that they can apply them in their day to day life, both in the professional and personal field.
In April around 170 students of the Governance and Inclusive Development Studies of the University of Amsterdam will play our SmileUrbo role-playing game. The purpose of the activity is to let the students, through the simulation, learn to represent and defend a specific role within a certain conflict.
One year after the Added value project started, we are beginning to see the first results of all our work. Thanks to the extensive network of schools connected to the organization leading the project (School with Class Foundation) 6,000 posters have been just sent to a total of 300 Polish schools.