Introducing the Invisible Stories Research Report

Education

Talking about migration in the classroom is fundamental for civic education and social cohesion among young people. However, teachers face significant challenges in addressing these issues. To support teachers and students, we have launched the Invisible Stories project. The project starts with an initial research on the topic in the three participating countries, Spain, Poland… Read more »

Resisting disinformation through emotions

Education

In an ever-changing world driven by technological development, the internet, social media and artificial intelligence give us access to an overflow of information that, unfortunately, can lead to misinformation. At Smilemundo, we understand the importance of tackling this challenge from the root: understanding how our emotions and internal states are affected by interacting with content… Read more »

Games and gamification in history education

Education

“Play is the highest expression of human development in childhood, because it alone is the free expression of what is in the child’s soul.” – this is what the educationalist Friedrich Fröbel said about play. By weaving play into lessons, we can create better conditions for learning. Therefore, the use of games and gamification are… Read more »

A good lesson in the Kolb cycle

Education

What is a good lesson? What does it mean a good lesson? This is a question I had the opportunity to ask the teachers at the Digital Historytelling programme workshop in Poland. What did I hear? A good lesson is based on the needs – both of the learners and of the teacher. It gives… Read more »

Digital storytelling in history teaching

Education

What is digital storytelling? In the simplest words, digital storytelling is the use of digital solutions to prepare and share narrative content. It is an approach that is increasingly being used both commercially and non-commercially, not only in education, but also in media or product promotion.  There are an increasing number of solutions that are… Read more »

Incorporating a digital approach to history teaching

Education

Together with the School with Class Foundation (Poland) and the King Baudouin Foundation (Belgium) we are developing the project ‘Digital Historytelling’ (DIGHIST), in which digital tools will be designed to facilitate the work of History and Social Sciences teachers.

added value

Discover free innovative tools for STEAM

Education

Within the framework of our project ‘Added Value’, we have organized two free sessions for primary and secondary education professionals in which we will share tools aimed at making the teaching of STEAM subjects (mathematics, natural sciences, technology, biology …) more practical, fun and transversal.

Introducción a los Objetivos de Desarrollo Sostenible

Training program for the Barcelona Provincial Council

Development, Education

More than 4,000 employees of the Catalan public administration will attend the ‘Introduction to the Sustainable Development Goals’ course, with the aim of acquiring general knowledge about the 17 SDGs established by the UN, so that they can apply them in their day to day life, both in the professional and personal field.