We have started this new academic year with two exciting projects (Invisible Stories and FAKE kNOw MORE) – yet another valuable experience and one more step in the educational work we have been developing in recent years.
Together with the School with Class Foundation (Poland) and the King Baudouin Foundation (Belgium) we are developing the project ‘Digital Historytelling’ (DIGHIST), in which digital tools will be designed to facilitate the work of History and Social Sciences teachers.
We have designed the training workshop ‘SDGs and Human Rights Defenders’, which has been given to technical staff of the public administration, in the framework of a project funded by the Catalan Agency for Development Cooperation.
Within the framework of our project ‘Added Value’, we have organized two free sessions for primary and secondary education professionals in which we will share tools aimed at making the teaching of STEAM subjects (mathematics, natural sciences, technology, biology …) more practical, fun and transversal.
More than 4,000 employees of the Catalan public administration will attend the ‘Introduction to the Sustainable Development Goals’ course, with the aim of acquiring general knowledge about the 17 SDGs established by the UN, so that they can apply them in their day to day life, both in the professional and personal field.
In April around 170 students of the Governance and Inclusive Development Studies of the University of Amsterdam will play our SmileUrbo role-playing game. The purpose of the activity is to let the students, through the simulation, learn to represent and defend a specific role within a certain conflict.
One year after the Added value project started, we are beginning to see the first results of all our work. Thanks to the extensive network of schools connected to the organization leading the project (School with Class Foundation) 6,000 posters have been just sent to a total of 300 Polish schools.
Most (The bridge) is our latest creation: a cooperative board game in which players must jointly rebuild a settlement destroyed in the wake of a flood. During the game, they must cross the bridge, find the necessary materials to repair the damage suffered and get away in time from the storms.
Mathematics is still considered by many students as a difficult subject that is vaguely linked to reality, although, paradoxically, many believe that maths is necessary to solve problems, especially problems of everyday life.
We have started working on a project with which we want to transform the teaching of mathematics in European primary schools. Added value wants to reorient the way in which this subject has traditionally been taught, away from its more theoretical and abstract approach.